The Ravager’s companions find him loud, passionate, and brutal, quick to make war and scornful of negotiation. The DM may allow advanced cultures to use hammed iron, but he should keep in mind that this represents the outer limit of barbarian technology; very few barbarians should have access to it. Usually, a tribe’s strongest member serves as the leader, though the position may be passed from father to son, mother to daughter, to ensure continuity. Consequently, he values personal virtues that enhance the chances of survival, including cooperation and courage. Craftsmen often share their bounty with the less fortunate members of their tribe; in fact, many tribes measure a man’s affluence not by what he keeps, but what he shares.

Typically a Dreamwalker leaves his homeland and aligns himself with an adventuring party because a dream has directed him to do so. Wounds make him angry, increasing his determination to destroy any opponent who had the audacity to damage an agent of the gods. The Seer undergoes rigorous training from an early age. MEDICINE MAN/WOMAN - Though a skilled healer, the Medicine Man or Medicine Woman has responsibilities beyond curing the sick and ministering to the wounded. Any child born at sunset is immediately placed before a small campfire and observed for the rest of the night. BRUSHRUNNER - The fleet-footed Brushrunner lives a live of serenity, basking in the sun and chasing wild game on lushly vegetated plains His long legs and lean body make him a natural athlete; he sprints with the speed of a cheetah and leaps with the grace of a gazelle. He paints broad white circles around his eyes, and streaks his arms and legs in red. Though a Brute’s companions may admire his loyalty and friendliness, they may also balk at his animalistic behavior. Once chosen, the kinsman type never changes. The leader’s responsibilities depend on the needs of his people. He tries to eradicate all traces of fallen enemies, so that no one will find the remains and seek vengeance against the Plainsrider. The political systems, bureaucracies, and appointed officials common in the outworld are unknown. The elders examine every baby born to the tribe, looking for omens. New comments cannot be posted and votes cannot be cast, More posts from the DnDBehindTheScreen community, Continue browsing in r/DnDBehindTheScreen. Most tribes have high expectations of their leaders. Clothing: Felt, crude tanning, simple weaving (spindle and distaff), fringed garments. Those guilty of heresy may be banished rather than killed to prevent their ghosts from haunting the tribe. Ravagers often resist such servitude, abandoning their homelands for the life of a nomad. These treatments provide him with special powers to detect evildoers and resist their magic. By accepting a gift of food, the receiver enters into an informal arrangement with the giver, obligating him to reciprocate in the future. Barbarians have always been contentious in D&D. He enjoys chattering with horses, swinging through trees with monkeys, and sunning himself on stones with serpents.