Many new moves have been added. :satisfied: :grin: :wink: :stuck_out_tongue_winking_eye: :stuck_out_tongue_closed_eyes: :grinning: :kissing: :kissing_smiling_eyes: :stuck_out_tongue:

However, so many resistance fighters have fallen to the overwhelming might of the empire, that their strength is now severely diminished. By collecting the same weapon several times the player will improve its firing rate and power. In the third stage, the player is sent to a junkyard to apprehend the notorious hacker Noiman Cascade, while the fourth stage is set in the jungle, where the enemy's hideout is located. Contra: Hard Corps is a side-scrolling run and gun-style shoot-'em-up video game released by Konami for the Sega Genesis in North America and South Korea in 1994. [17], Next Generation reviewed the Genesis version of the game, rating it three stars out of five, and stated that "Contra: Hard Corps is the ultimate side-scrolling shooter and a beast of a game that won't be easily defeated. The leader of this group is the war hero Bahamut. The character can dash, dash in mid-air, double-jump and deflect enemy projectiles by bouncing them back. The plot was also rewritten, with Colonel Bahamut and Dead-Eye Joe being redesigned as humanoid aliens, and the alien cell was replaced with a computer device called the "X-Drive".

[5][1] A new feature to the game is that the story is advanced through story cutscenes. [11][12] Members include male soldier Ray Poward;[13] female soldier Sheena Etranzi;[14] Brad Fang, a wolf-like humanoid with two cybernetic arms;[15] and Browny, a small robot capable of hovering. Daemon Hatfield of IGN gave the game an 8.5/10 saying "If you've ever been into Contra or Metal Slug or action movies, Hard Corps: Uprising is for you". Neighboring nations have suffered under the Commonwealth's oppression and resistance forces rise across the land. Konami has added three additional player characters (Sayuri, Harley Daniels, and Leviathan) via downloadable content. It was re-released in June 2019 as part of Contra: Anniversary Collection for PlayStation 4, Xbox One, Nintendo Switch, and Windows, and was also included in the Genesis Mini dedicated console released in September 2019. [20] The four reviewers of Electronic Gaming Monthly also gave the game a recommendation for its four character selection, intense action, and impressive graphical effects, though they remarked that the difficulty can be extremely frustrating.

Hard Corps: Uprising was generally well received.

The North American version was significantly harder than its Japanese counterpart, titled Contra: The Hard Corps, due to the removal of a life gauge that allows the player to take three hits from an enemy before losing a life. [1], Like in the previous Contra games, a maximum of two players can play simultaneously, but they are not allowed to choose the same character. )[1] and in Europe and Australia as Probotector, is a side-scrolling run and gun-style shoot-'em-up video game released by Konami for the Sega Mega Drive/Genesis in 1994. Kenji Yamamoto, the producer, has said that the intention is to make Hard Corps Uprising into a new IP, taking inspiration from the previous Contra installments.[3]. Arcade Mode is a more difficult game mode in which the power-up shops are removed.

The tune "Simon 1994 RD" is a remix of "Vampire Killer", a recurring theme music in the Castlevania series.

A group of elite soldiers rise through the ranks of the resistance and band together to execute a desperate plan. In the fifth stage, the Hard Corps will be caught in a trap by the enemy leader, Colonel Bahamut, and the player is given another choice. The Japanese version also features unlimited continues, in contrast with the American version, which only allows the player to continue five times. He also praised the detail and art direction of the game, enjoying the anime feel of the game and the many things happening in the background (like the giant snake boss moving in the background in Level 1).
Contra: Hard Corps, released in Japan as Contra: The Hard Corps (魂斗羅 ザ・ハードコア? Contra: Hard Corps follows the same gameplay as its predecessors. Hard Corps: Uprising features two main game modes, Rising and Arcade. The character will be invulnerable while sliding and can even harm certain enemies. In Rising Mode, players can collect points throughout levels which are then used to purchase various upgrades and customization for weapons, armor and character abilities. The Contra series started as an arcade with the first game, a success that was also ported to several 8-bit platforms, including NES, MSX and Commodore 64. Some cutscenes were also altered. Flash Player is not installed, outdated or disabled, Click here to install, You have to be logged in to write a comment.

[2] In Hard Corps: Uprising, the player assumes the role of an elite soldier simply called Bahamut, along with other main characters. The PAL version of the game is titled Probotector and like the European localizations of previous Contra games for home consoles, the main characters (CX-1 through 4) and some of the enemies were renamed and replaced with robotic counterparts (Browny was left unchanged, with only his name changed).

It is also impossible to side with the Alien General in this version, thus eliminating one of the endings.[10].

He advises players that they should not go solo unless they are hard core players.

[8], Learn how and when to remove this template message, "Xbox LIVE Arcade House Party details and dates", "E3 2010: (Contra) Hard Corps Preview - PlayStation 3 Preview at IGN", "Hard Corps: Uprising Interview On Game Balance And The Arc System Works Connection // Siliconera", "Hard Corps: Uprising for Xbox 360 Reviews", "Hard Corps: Uprising for PlayStation 3 Reviews", http://www.gamespot.com/reviews/hard-corps-uprising-review/1900-6298912/, https://contracentral.com/hard-corps-uprising/, Berserk: The Golden Age Arc I – The Egg of the King, Berserk: The Golden Age Arc II – The Battle for Doldrey, Berserk: The Golden Age Arc III – The Advent, https://en.wikipedia.org/w/index.php?title=Hard_Corps:_Uprising&oldid=981502981, Video games featuring female protagonists, Articles needing additional references from July 2014, All articles needing additional references, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 2 October 2020, at 18:19.

[16] Ray, Sheena and Brad later made a brief cameo appearance in the interactive game TwinBee Paradise in Donburishima. Unlike Contra III, the player's supply of bombs will remain the same when a life is lost. In Hard Corps: Uprising, the player assumes the role of an elite soldier simply called Bahamut, along with other main characters.

New features include branching story paths and multiple endings. By pressing the weapon change button while shooting (or the X, Y, or Z buttons on the six-button controller), the player can toggle between two shooting styles: one which allows for free movement while shooting, and another which keeps the character still while he or she aims in one of eight directions. :smile: :bowtie: :laughing: :blush: :smiley: :relaxed: :smirk: :heart_eyes: :kissing_heart: :kissing_closed_eyes: :flushed: :relieved: When the player's character loses a life, the weapon they had equipped will be lost. The game's soundtrack is composed by Daisuke Ishiwatari. [7] His main issue was the brutal gameplay and multiple cheap shots encountered during the game. The gameplay is the same as the North American version, but the player only has four continues in the European version, instead of five like in the North American release. Hard Corps: Uprising is the thirteenth installment in the Contra series and serves as not only a spin-off to Contra: Hard Corps but also the "prequel" to the original Contra. :angry: :rage: :triumph: :sleepy: :yum: :mask: :sunglasses: :dizzy_face: :imp: :neutral_face: :no_mouth: :innocent:

At the end of the first stage, the player confronts a robot piloted by cyborg mercenary Deadeye Joe, who escapes after the battle. As in Contra III: The Alien Wars, the player can carry two weapons and switch between them at any time. The game was released digitally on Xbox Live Arcade on February 16, 2011 and on the PlayStation Network on March 15, 2011.

Contra Central said it's highly creative game that changes constantly and keeps you wake.

In 2641, an elite team of commandos called the "Unified Military Special Mobile Task Force K-X", also known as the "Contra Hard Corps", has been assembled to combat the rapid spread of crime and illegal activities following the war. Both modes also feature a health bar, similar to the Japanese release of Contra: Hard Corps, allowing the player to take more than one hit before losing a life. [5], The controls are similar to Contra III, but have been adapted to work with the Genesis's standard three-button controller, as well as the six-button controller. The game features a branching storyline with multiple possible endings.

Contra: Hard Corps, also known as Probotector, is a shoot 'em-up created by Konami and published in 1994 for the Sega Genesis / Mega Drive.. Each player begins with a standard machine gun, which can be upgraded to a different semi-automatic weapon by picking up the A-type power-up. The game begins when the Hard Corps are deployed on a big city to destroy a group of unmanned weapons that had been reprogrammed to attack civilians. It is part of the Contra series and serves as a follow-up to Contra III: The Alien Wars.